government_flavor = {
	name = gov_theocratic_feudal_governmenttwoblessed
	graphics = GFX_evt_religious_exultation
	priority = 4
	trigger = {
		government = theocratic_feudal_governmenttwo
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
	}
}

government_flavor = {
	name = gov_theocratic_feudal_governmenttwosacred
	graphics = GFX_evt_magic_ritual
	priority = 4
	trigger = {
		government = theocratic_feudal_governmenttwo
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}	
	}
}

government_flavor = {
	name = gov_theocratic_feudal_governmenttwodivine
	graphics = GFX_evt_shaman
	priority = 4
	trigger = {
		government = theocratic_feudal_governmenttwo
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
	}
}

government_flavor = {
	name = gov_theocratic_feudal_governmenttwovassal
	graphics = GFX_evt_society_joining
	priority = 5
	trigger = {
			government = theocratic_feudal_governmenttwo
			OR = {
				independent = no
				has_law = succession_voting_power_1
			}		
	}
}

government_flavor = {
	name = gov_theocratic_feudal_governmenttwobackup
	graphics = GFX_evt_ritual_scroll
	priority = 3
	trigger = {
			government = theocratic_feudal_governmenttwo		
	}
}